Łódź, Poland

3D Graphics and Game Art
(field of studies: Graphics)

Master's
Table of contents
3D Graphics and Game Art

⇑3D Graphics and Game Art at AHE Łódź

Field of studies: Graphics
Language: EnglishStudies in English
Subject area: arts
Kind of studies: full-time studies, part-time studies
  • Description:

  • pl

⇑Why choose the 3D Graphics and Game Art specialisation at AHE?

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Why study it:

3D Graphics and Game Art is a specialisation within the MA in Graphics at the University of Humanities and Economics in Lodz (AHE), offered in English. It is meant for graduates fascinated by digital art and games who want to work on 3D graphics, game worlds and interactive media.

Programme: game design, environments and interfaces

The specialisation courses include:

  • Computer Game Design – a design block covering the game as a whole, including post-production and visual effects
  • Environment and Character Design – 3D modelling, set elements, character design and level design
  • Graphic Design in Games – designing game user interfaces
  • 3D modelling, animation, texturing and lighting techniques

Specialisation: from concept art to the game engine

On the 3D side you model objects, characters and digital environments, using digital sculpting, texturing, digital materials, lighting and rendering, and you prepare assets optimised for real-time engines. On the game art side you create concept art, environment art and user interface elements, and learn how artists work with game designers, programmers, animators and producers. Game engines and real-time tools are used to build interactive presentations, prototypes and digital environments. You also develop your drawing and painting skills, research and moodboards, and learn about copyright and intellectual property.

Labs: industry software and digital painting

Tools and teaching at a glance

  • Softwareindustry-standard tools, including Autodesk 3ds Max, game engines and real-time tools
  • Skills3D modelling and animation, audio and video editing, digital painting
  • Who teachesuniversity lecturers, game industry specialists and graphic designers

Languages: an MA taught in English

The MA in Graphics is offered in English, combining theoretical knowledge with practical assignments and collaborative projects.

After graduation: game studios, animation, VFX

Graduates are prepared to work in game development studios, animation and visual effects studios, and companies dealing with 3D graphics, visualisation, multimedia production and interactive experience design – as well as in graphic teams and advertising agencies.

Their skills are also useful in 2D and 3D animation, UI and UX design, and storyboarding.

As of the 2026/27 admissions, based on the programme pages at ahe.lodz.pl.

⇑Test: Is 3D Graphics and Game Art the right fit for you?

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10 questions · two minutes

1. A lecturer or art director reviews your portfolio and says the work is technically sound but lacks a distinctive style. What do you do?

2. Your character model looks great, but it’s too heavy for the game to run smoothly. How do you tackle it?

3. You join a team making a game with a specific art style, and your assets stand out from the rest. What do you do?

4. You’re working on a project with people from several countries – briefs, feedback and presentations are all in English. How comfortable are you?

5. How well do you know the whole pipeline for a game asset – from concept sketch through modelling and texturing to getting it into the engine?

6. You’re designing the environment for a game level, and playtesters keep getting lost. How do you respond?

7. For your Master’s you need to complete an independent art project. How do you plan it?

8. How important are the classical fundamentals – anatomy, perspective, colour theory – to you?

9. New tools keep appearing – AI-powered ones, 3D scanning and so on. How do you see them?

10. What motivates you most to pursue a Master’s degree in 3D Graphics and Game Art?

⇑Definitions and quotes

Art
Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power. In their most general form these activities include the production of works of art, the criticism of art, the study of the history of art, and the aesthetic dissemination of art.
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Graphics
Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. In contemporary usage it includes: a pictorial representation of data, as in computer-aided design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.
Art
In the largest sense, every work of art is protest. … A lullaby is a propaganda song and any three-year-old knows it. … A hymn is a controversial song — sing one in the wrong church: you'll find out. ...
Pete Seeger, Pop Chronicles: Show 33 - Revolt of the Fat Angel: American musicians respond to the British invaders. Part 1, interview recorded 2.14.1968.
Game
Do not imagine that there is any bird more easily caught by decoy, nor any fish sooner fixed on the hook by wormy bait, than are all these poor fools neatly tricked into servitude by the slightest feather passed, so to speak, before their mouths. Truly it is a marvelous thing that they let themselves be caught so quickly at the slightest tickling of their fancy. Plays, farces, spectacles, gladiators, strange beasts, medals, pictures, and other such opiates, these were for ancient peoples the bait toward slavery, the price of their liberty, the instruments of tyranny. By these practices and enticements the ancient dictators so successfully lulled their subjects under the yoke, that the stupefied peoples, fascinated by the pastimes and vain pleasures flashed before their eyes, learned subservience as naïvely, but not so creditably, as little children learn to read by looking at bright picture books.
Étienne de La Boétie, Discourse of Voluntary Servitude, Part 2
Game
Or he might say: "Whereas some honorable recluses and brahmins, while living on food offered by the faithful, indulge in the following games that are a basis for negligence:[1] aṭṭhapada (a game played on an eight-row chess-board); dasapada (a game played on a ten-row chess-board); ākāsa (a game of the same type played by imagining a board in the air); parihārapatha ("hopscotch," a diagram is drawn on the ground and one has to jump in the allowable spaces avoiding the lines); santika ("spellicans," assembling the pieces in a pile, removing and returning them without disturbing the pile); khalika (dice games); ghaṭika (hitting a short stick with a long stick); salākahattha (a game played by dipping the hand in paint or dye, striking the ground or a wall, and requiring the participants to show the figure of an elephant, a horse etc.); akkha (ball games); paṅgacīra (blowing through toy pipes made of leaves); vaṅkaka (ploughing with miniature ploughs); mokkhacika (turning somersaults); ciṅgulika (playing with paper windmills); pattāḷaka (playing with toy measures); rathaka (playing with toy chariots); dhanuka (playing with toy bows); akkharika (guessing at letters written in the air or on one's back); manesika (guessing others' thoughts); yathāvajja (games involving mimicry of deformities) — the recluse Gotama abstains from such games and recreations.'
Gautama Buddha, Brahmajāla Sutta: The All-embracing Net of Views, translated by Bhikkhu Bodhi, (2010)

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